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Synonyms for repel

Synonyms for repel: drive and repulse. Every one of them is a hand audited pair from the Synonym Stack word bank, shown below in the sense it fits, in a real sentence, and beside the words that only look close.

2 synonyms · Tier 3, Ridgeline · 2 senses · verb · 2 reason lines · a wrong tile in 2 puzzles

The 2 synonyms for repel

  • driveverb, in the sense "cause to move back by force or influence"
  • repulseverb, in the sense "force or drive back"

Each of these belongs to a different sense of repel, which is why the meaning beside them changes down the list.

Sense 1 of 2verbTier 3, RidgelineContact and joining

cause to move back by force or influence

Repel the enemy.

One sentence, one sense. Without it the word could be read three other ways.

The true synonym

drive

Same sentence, swapped: Drive the enemy.

Close but different

Wrong tiles, chosen to be tempting rather than absurd. The reason line above takes the nearest one apart; the rest fail the same sentence for their own reasons.

  • snub
  • revolt
  • attract
Sense 2 of 2verbTier 4, High CampCompetition

force or drive back

Repel the attacker.

The sentence the game shows, and the only thing that settles which meaning is meant.

The true synonym

repulse

Same sentence, swapped: Repulse the attacker.

Close but different

The game shows these three beside the answer. Each is a real word with a real meaning and none of them fits the slot repel is in above, which is the point the reason line makes.

  • disgust
  • damp
  • oppose

Where repel turns up in the game

repel is the word under test in two puzzles, spread across two difficulty tiers. It also sits on the board as one of the three wrong tiles in two other puzzles, where the answer is a different word entirely.

The puzzles where repel is the trap

  • attractverb, Tier 2, Treeline. The answer there is pull, in the sense "direct toward itself or oneself by means of some psychological power or physical attributes", with repel sitting one tile away.
  • whetverb, Tier 4, High Camp. The answer there is quicken, in the sense "make keen or more acute", and repel is one of the three tiles that lose.

Play repel

The bank on this page is the bank the game plays from, so repel reaches you as a board rather than a definition: the sentence first, four tiles, and the meaning after you choose.

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Why the near miss missed, in the game as well as here

Synonym Stack plays from this exact bank. repel carries 2 written reason lines, and the game shows them the moment a round ends, whichever tile you tapped.

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